Showing posts with label IT TECH. Show all posts
Showing posts with label IT TECH. Show all posts
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The Surface 2 is one of the precious few exceptions of a Windows tablet with 4G. Problem is, it runs Windows RT not the full version of Windows 8.Microsoft
Apple started making cellular-capable tablets in April 2010, but four years later most Windows-Intel tablets are still Wi-Fi only. One would charitably call that being late to the tablet party.
The tablet isn't a novel device anymore. You might even call it a mature market. IDC said Thursday that worldwide tablet shipments (including 2-in-1 hybrid devices) showed only 3.9 percent growth over the same period a year ago.
And 2014 will be a "challenging year ahead for the category" with the "the rise of large-screen phones," IDC added.
So, what's the state of the Windows 8.1 tablet in 2014 ? While there are some decent new designs from the likes of Dell ($249 Venue Pro 8) and Lenovo ($399 ThinkPad 8), there are precious few with 4G/LTE.
For instance, the relatively-comprehensive Microsoft Store tablet page shows no Windows 8.1/Intel tablets with 4G. And Best Buy lists one among dozens. Verizon lists none. Ditto AT&T.
There are exceptions. Lenovo says its new ThinkPad 8, which has received good reviews, will come with a 4G option. Problem is, that feature is not listed on the current ThinkPad 8's spec sheet and, moreover, a 4G model is not being sold by Microsoft.
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The Samsung Galaxy S5 is selling like warmed baked goods
The Samsung Galaxy S5 is flying off the shelves, selling twice as many as the Galaxy S4 on launch day in the UK, with more than 9 out of 10 phones sold signed up to 4G contracts.
UK mobile phone retailers Phones 4U and Carphone Warehouse have revealed that sales of the S5 were more than double that of the S4 on its first day alone. The two big street staples say that pre-orders for the new phone were "significantly" higher than its predecessor, with Carphone Warehouse claiming sales 150 per cent of the S5 on day one.
And a whopping 95 percent of S5 contract sales at Carphone Warehouse and 99 percent at Phones 4U saw phone fans signing up to 4G contracts.
4G is still at a relatively early stage in Britain, but it seems the S5 has arrived at the point when it's reached wide enough coverage and hit price levels phone fans are willing to embrace.
Both retail chains are partnered with Samsung to run dedicated Samsung Experience shops across Britain and Europe, the first of which opened just in time for the S5 launch.
Samsung will be pleased: although the S4 undeniably did boffo business -- more than ten million shipped in its first month -- sales were a little slower than expected and didn't see the explosive growth of previous models.
Speaking to Reuters, Yoon Han-kil, senior vice president of Samsung's product strategy team, said the S5 is "selling faster than the S4 so far."
The strategy with the S5 is not to fill it with gimmicks and bloatware. "With the S4, we thought smartphones shouldn't just focus on hardware. They also had to come with a lot of software and services, and that line of thinking did lead us to cram many services into the device," Yoon continues. By contrast, with the S5, "We decided not to put in so many things and only include what the user really needs, so I cut out a lot of services and software."
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Apple and Samsung have sued each other for infringement. CNET
SAN JOSE, Calif. -- Google engineers have never copied Apple's iPhone features for use in Android, an executive from the software giant said Friday during testimony in the Apple v. Samsung patent-infringement trial.
Hiroshi Lockheimer, Google vice president of Android, walked the jury through early development of Android and said engineers actually tried to make software that was very different from Apple's iOS mobile operating system.
"We liked to have our own identity; we liked to have our own ideas," Lockheimer said. "We were very passionate about what we were doing, and it was important that we have our own ideas."
Lockheimer was the first witness Samsung called in its defense against Apple. Apple has accused Samsung of copying its iPhones and iPads, but Samsung has argued that Google designed many of the features for Android first.
Earlier Friday, Apple rested its case against Samsung after an expert detailed the $2.191 billion in damages the company says it's due from Samsung.
Samsung's attorneys said the company may call as many as 17 witnesses by the end of the day Monday, though many would be via deposition. Nevertheless, Judge Lucy Koh said the company had to narrow its list.
Many of the other witnesses on tap for Samsung are Google executives. Dianne Hackborn and Cary Clark are slated to testify about the design, development, and operation of Android, as well as possible alterations made to the operating system. They should specifically talk about features for quick links, or automatically detecting data in messages, that Apple has accused of infringing its patent No. '647.
Almost two years after Apple and Samsung faced off in a messy patent dispute, the smartphone and tablet rivals have returned to the same courtroom here to argue once again over patents before federal Judge Koh. Apple is arguing that Samsung infringed on five of its patents for the iPhone, its biggest moneymaker, and that Apple is due $2 billion for that infringement. Samsung wants about $7 million from Apple for infringing two of its software patents.
While the companies are asking for damages, the case is about more than money. What's really at stake is the market for mobile devices. Apple now gets two-thirds of its sales from the iPhone and iPad; South Korea-based Samsung is the world's largest maker of smartphones; and both want to keep dominating the market. So far, Apple is ahead when it comes to litigation in the US. Samsung has been ordered to pay the company about $930 million in damages.
Most Samsung features that Apple says infringe are items that are a part of Android, Google's mobile operating system that powers Samsung's devices. All patents except one, called "slide to unlock," are built into Android. Apple has argued the patent-infringement trial has nothing to do with Android. However, Samsung argues that Apple's suit is an "attack on Android" and that Google had invented certain features before Apple patented them.
Suing Google wouldn't get Apple anywhere since Google doesn't make its own phones or tablets. Instead, Apple has sued companies that sell physical devices using Android, a rival to Apple's iOS mobile operating system. In particular, Apple believes Samsung has followed a strategy to copy its products and then undercut Apple's pricing. While Apple isn't suing Google, it expects that Google will make changes to its software if Samsung is found to infringe on patents through Samsung's Android devices.
Lockheimer on Friday said he joined Google in April 2006 to work on the Android team. At that time, there were only about 20 to 30 people on the team, and it operated like a startup. Currently, about 600 to 700 people working on Android report to Lockheimer, he said.
"People tend to think of Google as a big company, but we were a small team," Lockheimer said. "We were autonomous, and the company let us do our own thing."
Apple has accused Samsung's Galaxy S3 of infringing three of its patents. CNET
He noted that there are "thousands" of features in Android, and all aim for ease of use. He also testified as to the timeframe that Google engineers developed features like quick links and background syncing for Android. Many of the features were created in 2005 or 2006 ahead of the first Android phone launch from HTC in October 2008, Lockheimer said. The timing will be key to Samsung's argument that Google created Apple's patented features first.
Lockheimer also testified about what Android features handset vendors can tweak. For instance, phone makers don't have to use the Google keyboard, but if they include it, they can't change it.
Christopher Vellturo, an economist and principal at consultancy Quantitative Economic Solutions, earlier Friday wrapped up his testimony from earlier in the week, saying Apple should receive about $2.191 billion in damages from Samsung for patent infringement. He noted the figure includes damages -- such as lost profits -- of $1.067 billion and reasonable royalties of $1.124 billion.
Vellturo on Tuesday had testified he determined the amount by evaluating the scale of the infringement, the time span, the head-to-head rivalry between Apple and Samsung, and the belief that the patents were key for making Samsung devices easier to use and more attractive to buyers. Samsung sold more than 37 million infringing devices, Vellturo said. The total amount of sales in dollars was kept confidential.
Earlier this week, another expert hired by Apple, MIT marketing professor John Hauser, argued that the company's patented features made Samsung's devices more appealing and that fewer people would have purchased the gadgets if the features were missing.
Hauser and Vellturo are key to Apple's argument that it deserves about $2 billion in damages for Samsung's alleged infringement. The company argues that Samsung copied Apple's iPhone as it tried to figure out how to react and compete with the device. It realized it "simply did not have a product that could compete successfully against the iPhone," Apple attorneys said during opening arguments earlier this month. Samsung, however, argues that many of the patented items are features Google had earlier created for Android.
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The head of Google Payments, Ariel Bardin, addresses attendees at the Electronic Transaction Association's 2014 tradeshow in Las Vegas.
LAS VEGAS -- It's been a bumpy ride for Google Wallet since its launch nearly three years ago, but in spite of the obstacles the company has faced, Google head of payments Ariel Bardin says the company isn't giving up on Wallet or the mobile payments market.
"We have been doing this for a while," he said during a presentation Wednesday at the Electronic Transactions Association's Transact 2014 tradeshow here. "And we'll continue to keep doing this for a long while."
He acknowledged the slow consumer adoption of Google Wallet, but highlighted the company's nearly 15-month-long evolution of the product, which now has expanded beyond Google Wallet's initial reach. And the key to Google Wallet's transformation has been the cloud.
"We started out with Google Wallet, which equaled NFC [near field communications]," Bardin said. "We still do that, but now we offer many different types of payments and services."
How has Google Wallet changed?
Google Wallet got its start anchored in a hardware-based short range wireless technology known as NFC. Using this technology, consumers could load credit card information into an Android app that stored the information in a secure element that was part of the NFC chip, and then using the short range wireless technology, it transmitted the payment information from the phone to the sales terminal with a simple tap.
The goal was that people could get rid of all their credit cards, loyalty cards, and coupons that filled their wallets and instead store all of it and access it from their mobile phones. While the idea itself sounded nifty enough, a year after launch Google Wallet still only worked with one credit card and bank combination. And it only worked on one wireless network: Sprint.
Because the NFC solution required that both mobile devices and point of sale processing terminals include hardware, Google struggled to get a foothold in the market. Wireless operators, who were developing their own competing mobile payment solution, shut Google out of their networks and devices. And merchants were reluctant to spend money to upgrade their sales terminals. Google Wallet appeared doomed.
Google Wallet in action.
Google Wallet in action.
Then Google shifted gears and revamped Google Wallet. It still uses NFC for the tap and pay functionality, but it now uses a cloud-based technology called HCE, or host card emulation, to store credit card credentials.
"The technology we initially used relied on hardware," Bardin explained. "And there were a bunch of hurdles to get it out the door using that approach. So we asked ourselves if we could emulate the secure element in software, and make it a core service in Android."
That is exactly what the company has done. HCE is now included in Android 4.4, Google's latest version of Android software. With this new approach, Google has opened up NFC to any developer. Because the technology is built directly into the operating system software it not only works with Google Wallet, but it can also be used by other app developers that are building applications for Android.
"Now anyone in the audience could build an app that leverages the tap-and-pay functionality," Bardin said.
The 'cloud' is the answer.
While tap-and-pay had been the only thing that Google Wallet offered when it first launched, now it's just one component of the service. With payment credentials stored in the cloud, Google can integrate payments into its other products like Gmail. It also makes the service more flexible for consumers and merchants, which can access the wallet from anywhere. This allows for merchants to embed easy payment buttons into their mobile Web sites that can link directly to payment credentials stored in the cloud.
Bardin said that the beauty of this solution is that it eliminates the need for customers to fill in their credit card information when they want to buy things online using their mobile devices. Because Android users are always "signed-in" on the Google platform, they can leverage their payment credentials from Google Wallet or even their Google Play account to buy things.
The cloud-based nature of the service also makes it easy for consumers to add new credit cards to their Google Wallets. They can also join and add loyalty cards to their Google Wallets. And they can do all of this without ever necessarily entering the app on their devices.
Again because Google Wallet now lives in the cloud, it makes it easier for Google to tie its other services to the wallet. For example, a year ago it added the ability to send and receive payments via Gmail. Google also offers Gmail users the ability to track all their online purchases. The way it works is that users who opt in can allow Google to scan Gmail receipts and then through partnerships with companies like FedEx, Google gets the most up to date information on a package's status.
The competition is stiff.
It's easy to see why Google wants in on the mobile payments market. According to Gartner, the global market for mobile payments is forecast to be about $720 billion worth of transactions by 2017. This is up from about $235 billion last year.
But earning cash from these transactions isn't the only reason that Google sees opportunity in this business. Mobile payments is also simply another vehicle to drive users to other Google services, such as search and advertising.
"We are in the payment business to create a great user experience," Bardin said. "That's a little different from others in this industry. Making money will come later."
Google isn't the only Internet company that sees potential in this market. Apple has also hinted it wants a piece of the action. The introduction of the Touch ID fingerprint sensor on its iPhone 5S last year could pave the way for secure payment transactions. In January, Apple CEO Tim Cook said his company is "intrigued" with mobile payments. He added that such uses were one of the driving factors behind the introduction of Touch ID.
There are also several other potential competitors, such as PayPal and Amazon. The big phone companies, AT&T, Verizon, and T-Mobile have a joint venture called Isis that is also going after this market. And then there are the many startups wanting in on the mobile payments craze, such as Square, which allows anyone with an iPhone, iPad or Android device to take credit card payments. (The latest rumor is that Google and Apple have each talked to Square about possible acquisitions, according to the news site Re/Code. Bardin did not address the rumors today. And neither Google nor Apple are commenting on the speculation.)
In spite of its struggles to make Google Wallet a success, many in the payments industry believe that Google is still a major contender in the market. And he said that Google and Apple will ultimately be the companies to beat in the mobile payments market.
"Google has the money to make a bad mistake and still recover from it," Kenneth Douglas, vice president of business partnership development for a Swedish mobile payment called Seqr, said Tuesday during a panel at the Transact 2014 show. "Google and Apple own the most valuable real estate in mobile payments."
Expect a redesigned 12-inch MacBook, an iPad Air 2, and a 5.5-inch phablet, according to an oft-cited purveyor of Apple rumors.
Among the reams of data from KGI Securities analyst Ming Chi-Kuo released Wednesday, are more detailed predictions of upcoming devices.
Here's an overview of the stack of predictions Kuo cited in his report, according to MacRumors.
iPad Air 2: The second-gen iPad Air will pack an Apple A8 processor and Touch ID (aka, fingerprint recognition). Kuo believes the Air 2 will launch earlier this year than last year's launch of the first-gen Air, premiered in November.
Little is known about the A8 processor, but it would be logical to expect that Apple will take its "desktop-class" 64-bit computing strategy to the next level with the A8. A report this week from JP Morgan said the A8 processor may surpass Intel's power-efficient Core i5 processors in performance.
iPad Mini Retina: The iPad Mini Retina will be slimmed down a bit, to the same size and weight as the original iPad Mini. The Mini Retina has seen slow sales, which Kuo attributes to the fact that it is slightly larger and heavier than the first-gen Mini because of the Retina display. (Note that price likely has something to do with slow sales too, as the entry Retina model was priced at $399 versus the first-gen Mini's $329.)
12.9-inch iPad: A large iPad will be targeted at entertainment and productivity (aka, professionals). Kuo repeated an earlier assertion that the product likely won't make it to the market until next year.
Separately, Asia-based reports and analysts have speculated that the so-called "iPad Pro" could be a hybrid of sorts that includes an Apple-designed keyboard.
12-inch MacBook: This is the long-awaited Retina version of the MacBook Air, according to Kuo. "We expect the unprecedented 12 [inch] model will boast both the portability of the 11 [inch] model, and productivity of the 13 [inch] model. The high resolution display will also offer the outstanding visual experience of the Retina MacBook Pro. The offering will likely be lighter and slimmer than the existing MacBook Air to further highlight ease of portability in the cloud computing era," Kuo writes. This isn't expected until late 2014.
iPhone 6/phablet: There certainly has not been a dearth of iPhone 6 rumors, so this part of the Kuo's report was probably the least revelatory. He essentially repeated rumors of 4.7-inch and 5.5-inch iPhones while offering a few additional details.
The 5.5-inch model may be positioned as a phablet, according to the analyst. It will come out "later in the holiday quarter" and may eat into sales of the iPad Mini. The 5.5-inch model will pack a big battery with "50% to 70% more watt-hours" than the 5S.
The 4.7-inch model will be the most popular, Kuo claims, with full-year shipments hitting about 60 million units.
Expected screen resolutions for the two devices: Kuo expects the 4.7-inch model to come with a 1,334x750 resolution Retina display (326 pixels per inch), while the 5.5-inch model will boast 1,920x1,080 resolution (401 pixels per inch). So, both phones will have the same aspect ratio as the iPhone 5/5S, meaning apps will not need to be redesigned.

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Microsoft
Microsoft's newly crowned head of Xbox, Phil Spencer, doesn't believe the software company will sell off its gaming division, he said in a recent interview.Speaking to Edge Magazine in an interview excerpt published on Tuesday, Spencer said not only that the Xbox division will remain a part of Microsoft, but that it will be an important component in the tech giant's future strategy.
"Xbox is maybe the most relevant brand that Microsoft has with consumers today," Spencer told Edge Magazine, adding that the Xbox division is "an asset that's extremely valuable, and since our future ambition is to grow our consumer relevance, Xbox has to be at the center of that."
Spencer's comments might quell some rumors suggesting the Xbox division could eventually find its way to the Microsoft chopping block. After Microsoft CEO Satya Nadella took on his new role earlier this year, he said that his company must focus on mobile and the cloud, conspicuously leaving Xbox out of that discussion. More recently, Nadella has acknowledged the importance of the Xbox division, saying that its software experience might be a suitable fit for other services Microsoft is working on. Spencer, however, is the first to directly respond to the questions surrounding a possible Xbox sale.
Spencer wasn't the only one to chime in on Xbox's future in the Edge interview. Former Microsoft employee and game developer Peter Molyneux took issue with Microsoft's Kinect, saying that "it feels like an unnecessary add-on." He went so far as to call Kinect a "joke."
When Microsoft unveiled and launched the Xbox One last year, the Kinect stood at the center of the company's sales pitch, saying that the sensor, which allows for everything from controller-free gaming to voice commands to control on-screen applications, would play a crucial role in the Xbox One experience. So far, however, it has been panned by many gamers who are displeased with the general lack of games that fully support the Kinect. Molyneux went even further, saying that it does a poor job of responding to voice commands.
Although he didn't respond to Molyneux, Spencer promised more games for Kinect this year. He also said that the Xbox One will be getting more titles available exclusively on the hardware, rather than the PlayStation 4.
CNET has contacted Microsoft for comment on Spencer and Molyneux's statements. We will update this story when we have more information.
Windows XP continues to hang on.
Windows XP, your time has come. CNET
Microsoft has been urging Windows XP users to migrate to a more modern OS as support ends today. But even with the latest patches, XP had worn out its welcome in a world of more advanced cyberthreats.As Microsoft first announced almost seven years ago, XP loses support today. That doesn't mean XP computers around the world suddenly stop working. But it does mean that they're at higher risk since Microsoft will no longer support them.
Specifically, XP users will no longer receive bug fixes, security patches, or other updates designed to protect the core OS. Today's Patch Tuesday marks the last round of updates for XP. Yet even with patches a plenty, the OS at its core has been living on borrowed time the past few years.
"Windows XP was launched in 2001, which meant the design and engineering of it took place in the late 90s into 2000, which was a very different world when we think about the profiles of the malware and the profiles of the hackers and bad people attacking PCs on the Internet," Tom Murphy, director of communications for Windows at Microsoft, told CNET. "It was a much simpler time."
Dinged by security problems in the past, Microsoft has also made security a higher priority in the years since XP. That focus helped it shore up Windows 7 and Windows 8 as more secure operating systems. In particular, Microsoft's Trustworthy Computing initiative was the push needed to make sure all of the company's products are built with security in mind.
"So if you look at Windows 7 and Windows 8.1 over XP, there's a fundamentally different security model that makes them more secure than an XP machine," Murphy said. "And there are ways to reduce the risk [to XP] such as antivirus. But it's very important that consumers understand that even with an antivirus software solution, your XP machine is at risk because there's a chance there may be a vulnerability in the actual operating system itself, and your antivirus software will not stop that."
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The USB Type-C connector, which governs ports and cables, will be smaller than typical USB ports on PCs but bigger than those on mobile phones. USB Implementers Forum
So now we know what the next-gen USB cable will look like.
The new design, called USB Type-C, is designed to replace today's multitude of cables and fix a number of their shortcomings. Type-C USB jacks will be small enough for mobile phones, the cable will be reversible end-to-end so it doesn't matter which end you attach to your computer and which to your digital camera, and as with Apple's Lightning connector there will be no upside-down when it's time to actually plug the cable in.
The USB Implementers Forum, which oversees the Universal Serial Bus specification, announced its plans for a new USB cable and port in December but hadn't settled on the exact physical design of the connector. Now it's done, and the new cables could arrive in months, the USB IF said Wednesday at the Intel Developer Forum conference in Shenzhen, China.
"The specification is anticipated to be completed in July 2014. We could see products with the new cable by end of year," the USB IF told CNET.
Expect new USB Type-C ports to live side by side with old-style ports for awhile.
Expect new USB Type-C ports to live side by side with old-style ports for awhile. USB Implementers Forum
Type-C cures all these ills, the USB IF argues
But along with the difficulties of dragging the entire PC, phone, tablet, and gadget ecosystem into the future, USB Type-C faces another challenge from the USB IF itself: a new attempt to encourage wireless USB data transfer after last decade's effort flopped. Cables still have advantages, though, including the ability to charge and power devices and fast data-transfer speeds. Although the new wireless USB in principle can reach into the gigabit-per-second range with 60GHz 802.11ad wireless networking, Type-C cables will support USB 3.1's 10Gbps rates.The USB prong itself measures 8.3x2.5mm, smaller than the plugs that fit into a PC's USB ports today but larger than the 6.85x1.8mm of the Micro-USB B-type those widely used in mobile phones. Cable supported cable lengths won't change.
Other attributes of the Type-C design, according to the USB-IF:
  • It'll make an audible click when plugged in correctly.
  • It's designed to accommodate future USB incarnations with higher data-transfer speeds.
  • It'll support USB's growing role in carrying power to operate and charge devices through the USB Power Delivery technology.
  • It's designed to be plugged and unplugged 10,000 times.
With so many USB devices in the market today, don't expect an immediate transition to the new cable. It's likely PCs will include new and old port styles side by side, and that people will have use for cables and adapters that bridge the old and new styles.
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Protesters demonstrate outside the San Francisco home of tech figure Kevin Rose. Counterforce
The anti-tech industry sentiment appears to be taking a more personal turn, targeting the home of prominent tech figure Kevin Rose.
The Digg founder and Google Ventures partner reported on Instagram on Sunday that protesters demonstrated outside his San Francisco home earlier in the day, carrying a large banner and distributing fliers that referred to Rose as a "parasite."
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Leaflets distributed at Kevin Rose's house on Sunday. Kevin Rose
"As a partner venture capitalist at Google Ventures, Kevin directs the flow of capital into the tech startup bubble that is destroying San Francisco," according to the flier, a photo of which Rose posted to Instagram. "The start-ups that he funds bring the swarm of young entrepreneurs that have ravaged the landscapes of San Francisco and Oakland."
Emblazoned with a '70s-era happy face, the flier goes on to say that "techies...on average earn four times more than the normal service worker" and closes with a bit of profane language.
As part of the protest, a group calling itself the Counterforce demanded that Google pay $3 billion to an anarchistic group for the creation of "autonomous, anti-capitalist, and anti-racist communities throughout the Bay Area and Northern California."
"With this three billion from Google, we will solve the housing crisis in the Bay Area and prove to the world that an anarchist world is not only possible but in fact irrepressible," the group wrote in a blog post.
The tech industry has become a flashpoint for wealth disparity and gentrification in the San Francisco Bay Area. Protesters, who have targeted the commuter buses for many Silicon Valley tech giants, blame high-paid tech employees moving from Silicon Valley to San Francisco and Oakland with driving up rents and home prices in the area.
Rose said in a tweet that he agreed that cultural and economic changes needed to be addressed.
"We need to solve rising rents, keep the SF culture, and crack down on landlords booting folks out," Rose wrote. "SF is such a great place, definitely need to figure out a way to keep the diversity," he wrote in another tweet.
San Francisco's Board of Supervisors met last week to discuss a pilot program that would let tech buses pay the city $1 to stop at several bus stops designated for public transportation. After a nearly seven-hour public hearing, the board voted 8-2 to let the program go ahead as planned and start in July.
Yahoo headquarters in Sunnyvale, Calif.
Yahoo is ramping up its online video efforts with plans to acquire high-end original programming usually found on cable TV, according to the Wall Street Journal.
The Internet company plans to order four different Web series that would appear on the Web as half-hour comedies, sources tell the newspaper. The new comedies, which are expected to have per-episode budgets of up to a few million dollars, are expected to be unveiled for advertisers on April 28 during Yahoo's "NewFront" event.
CNET has contacted Yahoo for comment and will update this report when we learn more.
Amazon will be joining in an increasing crowded field of Web sites jockeying for TV advertising dollars. In addition to traditional TV stations, Yahoo will also be competing against the likes of Amazon and Hulu, as well Netflix, which has already scored a hit with its original full-length series "House of Cards."
In the past six months, Yahoo CEO Marissa Mayer has made a series a moves aimed at increasing the company's focus on video. After Mayer said last November that Yahoo's aim was about "entertaining," the company landed ABC News personality Katie Couric.
In late March, Yahoo was reportedly in talks to acquire video syndication service News Distribution Network for $300 million, another move aimed at better economic terms, such as improved ad revenue or guaranteed ad rates.
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Apple iTV mock-up
Will Apple go with OLED for a future TV set? Who knows, but Apple is testing panels, according to a South Korea-based report.
An "unnamed" South Korean display manufacture is making organic light emitting diode (OLED) panel samples for Apple's "iTV," which is "expected be mass-produced next year," according to the Korea Herald, which cited Lee Seung-woo, an analyst at Seoul-based IBK Securities.
The analyst offers a quick qualifier, however, saying it's "not certain whether Apple will use it for the mass production of its long-rumored iTV as it is still running tests."
Though the Herald story does not specify a manufacturer, BrightWire is reporting that it is LG Display.
Probably the most surprising aspect of the news, if accurate, is the choice of an OLED panel. Historically, Apple has shown a preference for LCDs. And OLED panels are hard to make at sizes used for TVs, which which makes them very expensive.
And this has led to delays. "The delay is reportedly due to Apple's attempt to shift LCD panels to OLED," the report said.
"Though the yield rate of OLED panels is still not high for mass production, they are considered to be the best panels for TVs because of its high definition and the potential of curvedness," the report said, citing John Seo, an analyst at Shinhan Investment.
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Intel's Doug Fisher explains the 64-bit kernel on 32-bit Android.
Intel said this week that it's going 64-bit on 32-bit Android. Confused? Intel offered some clarification at its China developer conference this week.
Here's the initial statement Intel released this week:
"Intel...released Android KitKat 4.4 with a 64-bit kernel optimized for [Intel Architecture]. With this release, the company ported, validated, and tested the Android Open Source code on IA, taking on the work that developers typically would need to do on their own. This release will provide the...64-bit kernel support for development of next-generation devices."
Intel's Doug Fisher, general manager, Software and Services Group, expounded on this during his presentation.
He began by saying that Intel is moving everything to 64-bit now. That means it's moving all of its mobile silicon. More-traditional hardware like servers, desktops, and laptops have been 64-bit for years (servers since 2001, desktops since 2004).
But that's just half the battle, because the software needs to be 64-bit too.
So, he went on to explain and demonstrate how a kernel -- a core piece of the operating system -- that's 64-bit can begin to provide some of the benefits of a full 64-bit OS
"So all of these devices that have 64-bit capability [in hardware] will now have a 64-bit kernel running on that. So, when you run Android, which is a 32-bit environment on top of that 64-bit kernel, you're getting the advantages, even in a 32-bit environment, of the 64-bit kernel," he said.
Fisher proceeded to demonstrate a 32-bit Android application -- a ray tracer. One part of the screen ran Android on a 32-bit kernel, the other on a 64-bit kernel.
Needless to say, the application taking advantage of a 64-bit kernel and its libraries offered better performance.
"You can see the performance difference already," he said.
Why all the fuss about 64-bit? Well, when Apple did its big 64-bit reveal at the last Worldwide Developers Conference, it shocked everyone, including heavyweights like Qualcomm. And, yes, Intel too.
Qualcomm, in short order, started making 64-bit chip announcements. It galvanized Intel too. The company finally moved the Windows 8.1 tablets to 64-bit this year and is now trying to set the pace for Android.
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Google's original "Google TV," which was criticized for its complexity.
Google is getting set to unveil another TV effort -- "Android TV" -- and apparently it'll look a lot like Apple TV, Roku, Amazon's just-released Fire TV, and other set-top boxes.
That's according to a report in blog The Verge, which says it got its hands on internal Google documents that describe the product (but apparently don't give specifics on a release schedule -- the report says only that it's "about to launch").
"Android TV is an entertainment interface, not a computing platform," the Google documents reportedly say. "It's all about finding and enjoying content with the least amount of friction."

This time around Google is reportedly looking to make things -- to quote the internal docs -- "cinematic, fun, fluid, and fast," and to keep things simple.Google released its Google TV software in 2010, but the platform was handicapped by complexity, slow response times, and difficult operation. There have been various reports since then that the company has been planning a new product, and reports about an "Android TV" rebranding surfaced last October.
Screenshots included in the Verge report display shortcuts to Google apps such as YouTube, Hangouts, and the Google Play store, as well as third-party apps such as Netflix, Hulu, and Pandora. There's also a games section. The Verge says the product won't supplant Google's successful Chromecast Internet-to-TV dongle, so user-interface designers might have to accommodate two separate products.
Sarah Tew
When Amazon unveiled its Fire TV streaming-media box Wednesday, it saved the best for last.
After a roll call of the same video-streaming features that Apple TV, Roku, and Chromecast all deliver in varying measures -- and the unveiling of a few unique features like voice search and instantaneous play -- Amazon presented what really sets Fire TV apart from the rest of its class: gaming.
Far from being a peripheral bonus feature, Amazon's game initiative is trying to deliver low-cost casual titles to the people who can't or won't shell out $500 for a console, but crave a bigger gaming experience than their smartphones and tablets provide. The uncertainties, however, are how many of those people actually exist, and whether Amazon's platform will be good enough to make that sell.

With a dedicated $40 game controller and thousands of titles -- some of which are being developed by the company's new in-house studio -- on their way, the online retailer was clear that the one thing it thinks it can deliver that Apple or Roku or Chromecast can't -- yet -- is an Android-centric gaming experience that will grow over time, not stagnate, with some careful nurturing.
"When they got into the gaming stuff, that's really when they started talking about the Fire TV as a differentiator," NPD analyst Ben Arnold told CNET, calling the dedicated controller the clearest evidence of the push. "For me, that says that they are serious about the device being used for gaming and that it's central to its use."
However, Amazon is venturing into territory where others have failed. One-time Kickstarter darling Ouya promised to revolutionize gaming until a lackluster library and poor unit sales pushed it out of the hardware market entirely, effectively killing the dream of a low-cost console-killer. In addition, Amazon is attempting to attract non-gamers to streaming features that are available not only on lower-cost devices like Chromecast, but also higher-end game consoles that may already have a space under the living-room TV.
To that end, Amazon will rely on its aggressive marketing -- a tried-and-true approach from the Kindle unit that takes advantage of the site's home page -- to convince people to buy into its vision of a streaming device that delivers more than you're used to, even if we aren't quite sure where to draw the line between needed and unnecessary.
Fire TV is already leading Amazon's electronics best-seller list, right behind Google's Chromecast. How long it stays will have a lot to do with how Amazon expands the streaming market with games, and just how good those games can possibly get.

Why Fire TV needed to pack a punch

Amazon wants to signal that Fire TV is not just for existing Kindle evangelists or Amazon Instant Video junkies, but is a box meant to compete on all fronts. Playing catchup against Roku and Apple TV is a daunting task, and Amazon needs all the firepower it can muster.
That's precisely why Fire TV is not only priced competitively at $99, but comes with 2GB of memory, 8GB of storage, and a Qualcomm Snapdragon quad-core processor.
Why pack so powerful a punch for something you hope most consumers will kick back and stream Netflix from? It beats the already far-along competition -- meaning it looks good in comparison charts -- but more importantly it can power a far wider variety of games.
The Roku 3, the next-most-powerful streaming box, has only a dual-core processor with less than 100 games and its only real visible port being Angry Birds. Chromecast and Apple TV hardware can't handle standalone gaming at all, relying on mirroring from tablets and smartphones instead.
In other words, Amazon gets a two-fold benefit from packing powerful innards into Fire TV. On one hand, it makes a strong argument for choosing Amazon's box over others. It hopes you'll be far less likely to buy a streaming device -- if you don't already own one -- with limited to zero gaming functionality and potential than one with all the same bells and whistles, but more power under the hood.
The second benefit is less superficial. Amazon knows full well that people don't want to play games like Solitaire or worn-out classics with a graphical ceiling dating back to the Super Nintendo. With that kind of processing power and memory, Amazon can cover the whole spectrum of mobile gaming -- from indie gems and updated ports that have become the hallmarks of mobile to the games it develops itself. The hardware places some wiggle room at the high end, too.
Plus, it knows we'll be using big screens and maybe its controller, which rolls up alternatives like Nvidia's Shield handheld and AirPlay into one expansive, native experience that can actually meet the needs of a mobile-console hybrid.
That all looks great on paper. But Amazon needs games, good ones and fast. Without a strong library, not only will it not sell its pricey controller, but it will be taking the efforts of an increasingly large mound of resources and putting it before a tiny audience that will get bored fast and move back to their touch screens.

Hardcore games first, with free-to-play to follow


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Minecraft Pocket Edition on Amazon's Fire TV. Sarah Tew/CNET
Lapsed gamers was the term Mike Farzzini, Amazon's VP of games, used when explaining in an interview with CNET who exactly Amazon thinks it's targeting with Fire TV games.
It's a reference to people that used to love games or still do, but don't have the time, money, or commitment necessary to warrant the purchase of an Xbox One and Titanfall. Those gamers, Farzzini said, now look to free-to-play games and casual experiences for their fix, like what one gets with mobile hits Candy Crush and Clash of Clans alongside the occasional splurge on a graphically-intensive game like Infinity Blade III or XCOM: Enemy Unknown for iOS.
In this case, Amazon is offering, at launch, games like ports of mobile favorites Minecraft Pocket Edition and Asphault 8, while a version of Sev Zero -- a Kindle shooter-tower defense game -- built from the ground up for Fire TV will come free with a controller purchase. Otherwise, it'll be $6.99. It also has the first season of Telltale Games' successful episodic title, The Waking Dead, which the developer only started working on for Fire TV in January.

If first-party exclusives are lacking or are slow-to-market, gamers and third-party developers may stay away, much as they have with Nintendo's disappointing Wii U."
Michael Pachter, Wedbush Securities analyst
While the average price of a paid game for the platform will be $1.89, Amazon will be offering more than a thousand free-to-play titles down the line, where it hopes to create lucrative titles with more extended lifespans. The company's acquisition strategy is following that blend to a tee.
In February, Amazon purchased Double Helix, maker of free-to-play Xbox One title Killer Instinct. Alongside the Fire TV announcement yesterday, Amazon revealed that it hired Portal designer Kim Swift and FarCry 2 designer Clint Hocking. Those additions will be pushing that mix of development strategy under the same roof.

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Sev Zero, the popular Kindle shooter, is one of the first higher-end Kindle ports coming to Fire TV. Amazon
Despite that substantial commitment, there's still no way of knowing if there is enough overlap between streaming device owners and "lapsed gamers" to make this a viable strategy.
Amazon is going to have a hard time convincing traditional gamers and developers that Fire TV -- which it avoids calling a game console -- will be worth shifting money and time away from the gold mine that is mobile. Part of the appeal of mobile, after all, is that you can access it anywhere.
Amazon Game Studios can't do all the work itself in making that argument.
"If first-party exclusives are lacking or are slow-to-market, gamers and third-party developers may stay away, much as they have with Nintendo's disappointing Wii U," wrote Michael Pachter, a Wedbush Securities analyst, after the announcements.
The controller, at $40, will be another hurdle that could stunt the popularity of the platform, a Catch 22 of sorts that will keep people from purchasing it if there aren't good games, which would stunt development of games because no one is there to play them.
"It is unclear how much demand there will be for a $40 controller for relatively casual games," Macquarie Capital analyst Ben Schachter said in a note describing Fire TV as underwhelming. He also expects Apple TV -- also priced at $99 -- to include gaming in its next iteration, a product that could leapfrog Fire TV relatively soon in other respects too.
But it would be a mistake to completely write off Amazon's gaming ambitions. This is a company, after all, that's not afraid to make big bets to get into entirely new businesses. And if it sells more Amazon content along the way, it has no reason to slow down until it gets gaming right.
Joan Solsman contributed to this report.
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Microsoft
In the one week that Microsoft's Office for iPad has been on the loose, more than 12 million people have downloaded the productivity suite, the company says.
Microsoft announced the numbers via a tweet that said, "More than 12 million downloads of Word, Excel, PPT & OneNote for #iPad from the @AppStore <3 12="" 2014="" 3="" amp="" april="" downloads="" excel="" ffice="" fficeforipad.="" fficeforipad="" for="" from="" ipad="" it2egnpdkj="" million="" of="" office="" onenote="" ore="" p="" pic.twitter.com="" ppstore="" ppt="" than="" the="" word=""> The tech giant unveiled its Office apps for Apple's iPad tablet last week. The apps are a set of tools for managing and creating documents. In unveiling Office for iPad, Microsoft has taken a calculated risk with hopes that iPad users will forgo free alternatives such as Google Docs and Apple's iWorks software.

Under Microsoft's "freemium" approach, the applications are free to download, so a user can view a document or presentation without needing a paid subscription. However, Microsoft does require a $10 monthly subscription to Office 365 before users can edit or create a document. The iPad apps -- Word, Excel, PowerPoint, and OneNote -- are available for download from the App Store for no charge.
Though 12 million downloads is certainly a lot, Microsoft didn't divulge how many new subscribers it's gotten for Office 365.
Windows 8.1, future update that brings back the Start menu and windowed Metro apps
At its Build 2014 conference, Microsoft has revealed that a future update to Windows 8.1 will resurrect the Start menu. No, really, stop looking at your calendar — it isn’t April 1 any more. This is isn’t just some half-assed Start menu, either — it’s a rather snazzy combo of the Windows 7 Start menu, plus some Metro-style live tiles. The same Windows 8.1 update will also allow you to run Metro apps in a window on the Desktop. Yes, it took Microsoft more than three years to backtrack on Windows 8′s nightmarish interface and usability changes, but it seems the company is finally coming around to the fact that it shouldn’t ignore the needs of hundreds of millions of PC users.
Take a long, hard look at the screenshot above. (There’s a slightly larger version too, if you want to admire the new Start menu in all its glory.) As you can see, the left side of the Start menu remains virtually unchanged from Windows 7, and the Shut Down button is right where it ought to be, instead of hidden behind a few awkward gestures and clicks. On the right side appears to be a bunch of Metro-style live tiles. Presumably you can configure these, just like the Start screen. “My Computer” appears to be missing, but you should be able to add “This PC” (the Metro live tile that gives you access to the System applet).
Windows 8.1 Update 1 Desktop
In Windows 8.1 Update 1, you can pin Metro apps to the taskbar — but you can’t run them in a window yet
In the current version of Windows 8.1 Update 1 you can pin Metro apps to the taskbar — but as you can see in the screenshot, in a future update, you’ll also be able to run Metro apps in a window. This one change will finally mean that using Metro apps on a desktop PC with a mouse and keyboard won’t be the abominable experience that it is now.
You may have noticed that we keep mentioning that these changes are coming in a future update — that’s because, unfortunately, that’s all the data Microsoft has given us. The Start menu is not being resurrected for Windows 8.1 Update 1 (due on April 8) — rather, there will be another update at some nebulous point in the future that will bring it back, along with windowed Metro feature, and presumably some other changes as well. We had originally heard that the Start menu wouldn’t be coming back until Windows 9, but perhaps its priority has been bumped up a bit — or, more likely, the exact product name/number is in flux. Given Windows 8′s poor adoption and tarnished reputation, I wouldn’t be surprised if Microsoft rushes to release Windows 9 — but who knows, maybe it will stick to its guns and push out Windows 8.1 Update 2 later this year.
The original Windows 8 Metro interface screenshoThe original Windows 8 Metro interface screenshot that started this whole debacle, way back in June 2011Earlier, as I told the other writers here in the ExtremeTech bunker about these changes, they all said exactly the same thing: It’s about damn time. Nearly everyone at ExtremeTech is a fan of Windows on the desktop, and thus the last three years have been painful to say the least. Right from the start, when Microsoft first unveiled the Metro-style Start screen in June 2011, I voiced my concerns about its poor suitability for mouse-and-keyboard use. For the first couple of years, Microsoft argued that it had done plenty of testing that proved people liked the Windows 8 interface, and that we’d eventually grow to like Metro. Now, almost three years on from its initial public preview, Microsoft is finally backing down on its touchscreen dream and trying to regain the love and trust of billions of desktop Windows PC users.
If you don’t want to wait for the nebulously scheduled future update that will bring the Start menu back, check out our list of third-party Start menu replacements — they’re all pretty good. Likewise, if you don’t want to wait to run Metro apps in a Desktop window, ModernMix has got you covered.
The dream of taking any mobile device to any wireless carrier may soon become a reality.The wireless market is going through a massive technological shift right now, one that will eventually make it possible to take your smartphone from one network and use it another. The switch to 4G LTE technology and the use of more spectrum bands to deploy this service will help make devices interoperable in a way they never could be using older 2G and 3G technologies.
Although change is coming, network operators haven't fully made this transition. As a result, handset manufacturers still make multiple versions of the same device supporting different radio technologies. Thanks to advances in chip technology that pack more radios into each device, some smartphones still manage to cross big technological divides. But figuring out which version of which device is compatible with which network can be very tricky.
In this edition of Ask Maggie, I help a couple of readers navigate this confusing maze of technical specifications.
Can I use my unlocked Moto X on any wireless carrier?
Dear Maggie,
Since cell phone plans and prices are complicated, as you've mentioned in a previous article, and tend to change so often, I'm drawn to the appeal of off-contract cell phone plans. I'm also a fan of the Moto X, something else you've mentioned in at least one previous article. I'm still a bit fuzzy on the details of unlocked phones and CDMA vs. GSM technology, but I am wondering if there is any way to buy a Moto X that is capable of being used on both GSM (AT&T and T-Mobile service) and CDMA (Verizon, US Cellular, and Sprint) networks.
My goal is to be able to switch among various carriers' off-contract plans as their pricing and features change. While I realize they may not change very often, I hope to be able to use a new phone, such as the Moto X for a while and I hate the idea of having to buy a new phone if I switch carriers.
I've skimmed through various discussion boards on the Internet that say the Moto X comes with both CDMA and GSM radios, and that Verizon 4G LTE phones are "world phones" that are GSM capable, but the verdict on the phone's interoperability still eludes me. Would you be able to shed some light on whether there is any hope for me?
Thanks
Cell Carrier Commitment Issues
Dear Cell Carrier Commitment Issues,
This is a great question. With phones like the Moto X available for prices as low as $350 and $400 without a contract, it really makes buying your own device and foregoing a contract worthwhile. But figuring out which phones work on which networks is tricky.
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Motorola's flagship Moto X stays current with Android 4.4.2 updates.
The official advice on this from Motorola is that you should buy the phone that is designed for a specific carrier's network.
"While devices may have common technologies and spectrum bands, each device is optimized for the specific carrier configuration so even when unlocked, certain network features may not be available," a spokeswoman told me via email.
The Motorola spokeswoman has a point, but the truth is that it is getting easier to take your smartphone to another carrier. That said, in order to get the most flexibility out of a single device, you have to be careful about which version you buy. For example, an "unlocked" phone, which generally operates solely on a GSM network, is usually bought at full price from the device manufacturer.
Any other phone sold through a particular wireless operator or activated through a carrier when you purchase it is usually locked to that specific carrier. This simply means it has a software lock on it that very often can be removed by calling the operator to get the unlock code. You may have to fulfill certain requirements from the carrier in order to get this unlock code. Keep in mind that carrier locks can still be on phones that are bought full price through a carrier. In other words, just because you paid full retail for the phone and are not on a contract that doesn't mean your phone is automatically unlocked. For instance, all the phones sold through T-Mobile are locked to T-Mobile. If you want to use it on AT&T, you'll have to get it unlocked.
Verizon Wireless is the only major wireless carrier today that does not put a software lock on any of its 4G LTE smartphones. This means that whether you are on a contract or you paid full price for your Verizon 4G LTE handset, it is automatically unlocked. (Note: This is only for 4G LTE phones, and it is not the case for 3G devices on Verizon.)
Aside from having a locked or unlocked phone, the other thing you need to keep in mind if you plan to take your smartphone from one carrier to another is that there are often multiple versions of the same phone sold by different carriers. And some of these will work fine on certain carriers and others won't.
Figuring out which hardware works on which network is tricky, even for experts such as myself and CNET Reviews Senior Editor Brian Bennett. In order to help answer your question, we spent a good portion of an afternoon researching and testing smartphones and SIM cards from different carriers to see what type of service we'd actually be able to get on different versions of the Moto X.
What we discovered is that a Moto X designed for Verizon will work with either an AT&T or T-Mobile service. But you will be limited in terms of the service that you can access. As you are aware, Verizon is a CDMA operator, which generally means that the radios in its devices are not compatible with the technology used by AT&T or T-Mobile. But because the Moto X is a so-called "world phone," which means it can be used overseas, it also supports GSM and UMTS technology, which are the network technologies used throughout most of the world and by AT&T and T-Mobile here in the US.
Verizon and Sprint sell so-called "world phones" so that their customers can roam when they're traveling internationally. A by product of this functionality is the fact that it also makes their devices technically compatible with AT&T and T-Mobile GSM networks here in the States.
Because the Verizon Moto X supports GSM as well as CDMA, you can get basic voice, text messaging, and 3G data service when you put an AT&T or T-Mobile SIM card in it. But unfortunately, you will not be able to get access to either AT&T's or T-Mobile's 4G LTE service.
Why not? Even though AT&T, Sprint, T-Mobile and Verizon are all using the same 4G LTE network technology for their next-generation wireless service, they are not using the same radio frequency to deploy the service. And if the device you are using doesn't support the network technology operating on the same frequencies as another carrier, then it won't work.
This has made device interoperability tricky for handset makers and consumers. For example, Verizon, which was the first major carrier to deploy LTE in the US, initially built its network using a sliver of 700MHz wireless spectrum that only it owned. As a result, its early LTE devices only supported LTE service for what is known as Band 13. Because no one else has deployed LTE in this sliver of spectrum, no other carriers support Band 13 in their devices.
Carrier Current 4G LTE Band classes Future 4G LTE Band classes
AT&T B17 = 700MHz b; B4 = AWS 1700MHz-2100MHz B12 = 700MHz a&b
Sprint B26 = 800MHz; B25 = 1900MHz; B41 = 2500MHz B12 = 700MHz a&b
T-Mobile B4 = AWS 1700MHz-2100MHz B12 = 700MHz a&b
Verizon B13 = 700MHz c; B4 = AWS 1700MHz-2100MHz
But because demand for wireless data is increasing, wireless operators are starting to deploy LTE using other slivers of spectrum. In Verizon's case, it is now deploying spectrum in what's known as the AWS band (1700MHz -2100MHz). This means that Verizon devices that now support 4G LTE must also include a new radio frequency band, which is called Band 4.
The good thing about AWS spectrum, which uses the Band 4 device specifications, is that several other carriers are also using this sliver of spectrum for their 4G LTE networks. AT&T and T-Mobile also use AWS spectrum for LTE and therefore their devices support Band 4 LTE radios.
What this means for consumers is that devices that support Band 4 radios for LTE will, in theory, be able to operate on any network that is deploying the AWS spectrum. Unfortunately, in your case, the Verizon version of the Moto X does not support Band 4. It only supports Band 13 for 4G LTE, making it only able to access LTE services on Verizon's network.
But there are plenty of other Verizon 4G LTE smartphones that do support Band 4. For example, the iPhone 5S, the new HTC One, and even the Motorola Droid X Maxx all support Band 4 along with the traditional Band 13 for LTE. When Brian and I tested these devices to see if they'd get 4G LTE access on AT&T and T-Mobile in New York City, we found that they did.
What does this mean for consumers buying smartphones off contract?
If you'd like the flexibility to switch wireless carriers without getting a new phone, it means that you need to educate yourself on the different technologies and frequency bands supported on the various carriers. And second it means, you need to carefully check the spec sheet of the device you plan to buy. Then you can match the technologies and frequencies supported on the device with the appropriate service.
In general, phones designed for GSM networks interoperate easily with each other. And if a CDMA device also has GSM support, it also tends to work well on a GSM network.
But unlocked GSM devices or smartphones made for AT&T and T-Mobile will not get basic voice or texting service on any CDMA network, such as Verizon or Sprint. The reason is that these phones do not support CDMA technology. So at this point, it's not useful to try to take a GSM phone to either of these carriers or any other operators using CDMA for voice and 3G data service.
Things get trickier when you're buying a phone designed for the CDMA carriers, such as Verizon and Sprint. Even though Verizon and Sprint use the same basic CDMA voice and 3G technology on similar spectrum frequencies,, devices are not interoperable. CDMA devices do not use SIM cards, which means service must be provisioned by the carrier. And Verizon and Sprint do not allow each other's devices to be used on their networks. I'm sure there are ways to hack devices to this, but it's not an easy process. For the most part, if you switch from Verizon to Sprint or vice versa, it requires that you buy a new handset.
That said, because most if not all new Verizon and Sprint smartphones are "world phones," they also include GSM functionality. This means they have a SIM card. So if you can get the device unlocked or if in the case of Verizon it comes to you unlocked, you should be able to put a SIM card in it from any GSM carrier and it will offer basic voice, texting and 3G data. Whether it will also support LTE depends on what LTE frequency bands are supported in the phone.
Unfortunately for Sprint customers, the carrier is using spectrum for its LTE network that no one else is currently using. This includes 800MHz, 1900MHz, and 2500MHz spectrum. Since it doesn't use any AWS spectrum for 4G LTE, its devices don't need Band 4 radios, which is currently the only unifying LTE band in the US used by AT&T, T-Mobile and Verizon.
Now, there's a chance that Band 4 may be included in certain phones sold on Sprint's network. That's likely because the manufacturer has made a single "CDMA" version of the device, which it sells to Verizon and Sprint. But just because it might support that technology, it doesn't mean that the function is turned on in the phone. So there's a chance that the device may support the appropriate technology, but because it was a device made for Sprint it doesn't actually use the functionality.
Sprint recently announced that starting next year it will begin including Band 12 in some of its devices. This is a band class used for lower 700MHz spectrum. Sprint doesn't own licenses in this band nor does it plan to deploy its own network in this spectrum. But the company has launched two partnership programs to work with smaller rural operators, which own this 700MHz spectrum and plan to build out their 4G LTE networks using it. Most rural operators as well as T-Mobile through a recent transaction with Verizon own this lower 700MHz spectrum. LTE networks haven't yet been built using this spectrum, but that should be happening in the next year.
What this means is that Band 12 could also become another 4G LTE interoperability band, especially after AT&T begins including it in its LTE devices. Last year under pressure from the Federal Communications Commission, AT&T agreed to use Band 12 instead of its current Band 17 for lower 700MHz spectrum. Once it starts rolling out devices with Band 12, smartphones from AT&T, Sprint and T-Mobile will all be compatible for 4GLTE service.
The Bottom Line:
Unfortunately, there aren't any devices today that work perfectly on every carrier. But a basic rule of thumb is that unlocked GSM phones, such as the Google Nexus devices, and phones designed for AT&T and T-Mobile will work reasonably well on most GSM networks. In the US, that means they'll work pretty well on AT&T and T-Mobile. But you should probably still check the device spec sheets just to make sure.
And remember that these GSM-based smartphones won't work at all on a CDMA carrier's network. Also, if you buy the phone through AT&T or T-Mobile or comes with AT&T or T-Mobile service, it is likely locked, even if you paid full retail price for it. You can get it unlocked, but you'll have to request an unlock code and meet the requirements of your carrier.
If you want a bit more flexibility, you could buy a 4G LTE smartphone from Verizon. You can buy the device at full price without a contract, and if it's a 4G LTE smartphone (not a 3G device) it will come without a software out-of-the box. If you go this route, you should still check the specifications of the device carefully to ensure that the Verizon smartphone you're purchasing supports Band 4 for LTE. This will indicate that it is compatible with AT&T and T-Mobile LTE networks.
I hope this answer was helpful. And good luck.

Why can't my 4G LTE smartphone work on any LTE network?
Dear Maggie,
If all the major wireless carriers are using LTE for their next generation networks, then why aren't all the devices interoperable? I know that there is a big difference between CDMA and GSM. I understand that my AT&T phone won't work on Verizon. But I thought that LTE was supposed to end this.
I'm just frustrated that I can't buy one LTE phone and have it work on any operator I want. Will I ever be able to do this?
Thanks,
Confused about LTE
Dear Confused about LTE,
I understand your frustration. As you noted in your question CDMA and GSM technologies are incompatible network technologies. As a result, devices built for one of these technologies can't work on a network supporting the other. Some device makers have added additional support in phones, so that CDMA "world phones" from carriers like Verizon and Sprint can operate on GSM networks.
4G_iphonespies_1.jpg
iphonespies.com
But you are correct that for the most part this divide between CDMA and GSM has split the US cellular market into two when it comes to device compatibility. AT&T and T-Mobile are on one side with GSM devices and Verizon and Sprint are on the other with CDMA.
You are also correct that all the major US operators in the US and around the world have finally settled on a common network technology called LTE to build their next generation of network. This is terrific news for consumers, because eventually it should lead to more device interoperability and hopefully true global network roaming.
But before you get too excited, we aren't quite there yet. There are still two main obstacles standing in the way of full device interoperability. The first is the fact that wireless operators have deployed their 4G LTE networks in different spectrum bands. As I explained to the previous reader, when Verizon first deployed its LTE network it used a sliver of spectrum that only it owns. So there was no need for it or any other carrier to include the Verizon radio band for LTE in their devices.
The second obstacle to device interoperability is that wireless operators haven't yet started putting voice traffic on their LTE networks. Instead they still use their older 2G and 3G networks which are either GSM or CDMA based for voice and text messaging traffic. This means that even if the LTE spectrum bands were fully compatible subscribers would still be limited by the old CDMA/GSM restrictions.
The good news is that things are starting to change on each of these fronts. In terms of spectrum bands, wireless operators are beginning to use more slivers of spectrum to add capacity to their wireless networks. For instance, as I explained above, Verizon has added AWS spectrum to its LTE network, which means it has to support another band of radio frequency in its devices.
This AWS band of spectrum Verizon is using is also supported by T-Mobile and AT&T, which means their devices also use the AWS spectrum for LTE service. And this means the devices for all three carriers are compatible when it comes to LTE.
Something else that should help "harmonize" the spectrum bands used for LTE service among carriers are two wireless spectrum auctions that the FCC has in the works. The first is an auction to sell another sliver of AWS spectrum. That is scheduled for September. The good news so far when it comes to this auction is that the FCC rules, which were announced just this week, require that devices using this spectrum be interoperable.
The next big auction on the FCC's docket is the so-called incentive TV broadcast auction, which will auction off excess TV spectrum in the 600MHz frequency band. It's scheduled for the middle of next year. And again every major wireless operator as well as many small rural and regional operators are expected to participate in this auction. Rules for the auction haven't been finalized, but there is a good chance the FCC will also require devices used with this spectrum to be interoperable.
If all four major US operators are able to acquire spectrum in these two upcoming auctions, it could mean one or two more spectrum bands that will be commonly used for 4G LTE service by the major carriers. And that will result in more devices supporting the same network technology at the same spectrum frequencies, thus leading to more interoperability among devices.
Another important development on the device interoperability front is that Sprint said last week that it plans to include a band in some of its future 4G LTE devices in a frequency it doesn't even currently use for 4G LTE. Why? The carrier is hoping to partner with smaller operators that do use this frequency band in effort to virtually expand its network footprint. It also happens to be a spectrum band that T-Mobile will soon support, and that AT&T is also slated to support in the next couple of years.
Again, what this means for consumers who want to take their device to other networks is that once major operators are using common spectrum bands for LTE there are no major technical barriers that prevent devices from working on different networks.
The final piece to the interoperability puzzle will be the emergence of Voice over LTE technology, which will replace the older CDMA and GSM-based voice networks that wireless operators currently operate today. Once this happens, there will no longer be any technical reason why an AT&T or T-Mobile smartphone won't work on either Verizon's or Sprint's LTE networks. Voice over LTE deployment should begin sometime this year. Of course, it will take a long time before the older voice networks are phased out. But once VoLTE is widely deployed it will level the playing field in terms of interoperability among all US carriers.
Of course, wireless operators may try to thwart device portability. Even though the technology hurdles might be eliminated, the operators could still cripple phones with software locks that restrict their use on competing networks. Still, I am optimistic that the unlocked device market will continue to grow, especially if carriers such as AT&T and T-Mobile continue to sell services that offer customers monthly service price cuts if they use phones they've already paid for. And once the technical barriers are no longer an issue, I think more device makers will address this market. Hopefully, we will soon see smartphones hitting the US market priced below the $200 and $300 mark.
The bottom line:
Even though device portability is a little easier today than it was in the past, it's still not where it should be or where it needs to be in order to allow consumers to buy any device they want and put it on any US carrier network. But the good news is that the technology is changing the old rules. And that is ultimately a good thing for consumers.